Unit 5
Daily Routines / Days of the Week / Telling The Time
4 Skills Course / Daily Routines All in 1
Words Matching Game 1
Words Matching Game 2
Categorise the Words
Daily Routines - Words - Listen, Read and Touch - Game
Daily Routines - Words - Listen and Touch - Game
Daily Routines - Caveman vs. Monkey - Game
Daily Routines - Put the Words into Correct Order - Game
Days of the Week - Hangman Game for 2 Players
Telling the Digital Time - Put the Words into Correct Order - Game
Telling the Time - Let's Learn - Activity
Telling the Analogue Time - Put the Words into Correct Order
The Ultimate Digital Hub: Unit 5 (My Day)
Welcome to a complete digital ecosystem tailored for 4th Grade English! This comprehensive portfolio serves as a dynamic, one-stop-shop for educators aiming to gamify the concepts of daily routines, days of the week, and the vital skill of telling the time.
Sequencing and Time Management
Unit 5 requires students to organize actions chronologically. To support this cognitive leap, the module is heavily fortified with Categorise the Words tasks and Listen & Touch games. These activities force the brain to link a specific time or day with an action (e.g., "I wake up at 7 o'clock."). Furthermore, separating Digital Time and Analogue Time into distinct sentence-building games ensures that students do not confuse the two different grammatical structures (e.g., "It's two thirty" vs. "It's half past two").
💡 Tip for Teachers: The "Living Clock" Routine
After mastering the Telling the Time games on the smartboard, turn your students into a "Living Clock"! Have two students come to the front; one represents the hour hand and the other the minute hand, using their arms. Read a daily routine sentence aloud (e.g., "I have breakfast at a quarter past eight."). The two students must quickly position their arms to show the correct time, while the rest of the class mimes the action (eating breakfast). It's a hilarious and highly effective way to combine time-telling with Total Physical Response (TPR)!